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1 MaterialÀÇ °³³ä
2 Diffuse/OTP º¸¾ÈÄ«µå ¸¸µé±â
3 UVW Map/Bump/Äí¼Ç ¸¸µé±â
4 Raytrace/¼¼¸é±â ¸¸µé±â
5 Multi/Sub-Object/Environment/ÄÅ ¸¸µé±â
6 Opacity/Mask/ÄÅ ¸¸µé±â
7 Composite
8 Material Edit - Slate Material Editor
9 Camera/Omni Light
10 Target Direct Light
11 ½Ç³» Àå¸é ¿¬Ãâ Çϱâ
12 ½Ç¿Ü Àå¸é ¿¬Ãâ Çϱâ
13 Volume Light,Photometric Light-±¤µµ ºÐ¹è,ÇÞ»ì,¾È°³,´ë±âȯ°æÁ¶¸í µî
14 V-RayÀÇ °³³ä/V-Ray ¼ÂÆà Çϱâ
15 VRAY ¸Æ½º-ÀÚ¿¬½º·¯¿î ºû°ú ±×¸²ÀÚ¸¦ ÀÌ¿ëÇÑ ÅÒºí·¯ ¸¸µé±â
16 VRAY-³×¿Â»çÀθ¸µé±â(½º½º·Î ºûÀ» ¹ß»êÇÏ´Â ÀÚ±¤ È¿°ú)
17 VrayMtl-VrayHDRI(ȯ°æ¸Ê)/ VrayBlendMtl(È¥ÇÕ ÀçÁú Á¦ÀÛ)
18 Åõ¸í¿ÀÀϺ´ ¸¸µé±â(¸Æ½º ·£´õ¸µ + ºêÀÌ·¹ÀÌ ½ÇÀü)
19 ¾Õ¸é°ú µÞ¸éÀÇ ´Ù¸¥ÀçÁú+Åõ¸í ºû Åõ°ú ÀçÁú ¸¸µé±â
20 Ç¥¸é ¿Ã·Ïº¼·Ï º¯Çü/ºÎµå·¯¿î ÅÐ ±¸Çö
21 VRAY Caustics:ºû ¹Ý»ç,±¼Àý,ÆÄÀå(´ÙÀ̾Ƹóµå¸µ ¸¸µé±â)

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